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Engineering Blog

From proof of concept and prototype to production, we use our engineering expertise to deliver enterprise platforms that utilise the latest technologies. Our experts share their knowledge through a series of articles in this blog.

 

Category: AI

Article

AI | Radu Orghidan | 17 May 2022

An R&D Project on AI in 3D Asset Creation for Games

Radu Orghidan, Thomas Bedenk and Kai Wegner present an exemplary research & development project in the game development space: how can we use artificial intelligence to facilitate the creation of 3D game assets and provide artists with unforeseen inspiration?

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AI | Radu Orghidan | 01 October 2019

Cognitive Computing Using Cloud-Based Resources II

In the second part of his article, Radu presents a comparison between the tools offered by major cloud providers, highlighting the most important AI functionalities, together with the differentiation factors of each vendor.

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Article

Article

AI | Radu Orghidan | 17 September 2019

Cognitive Computing Using Cloud-Based Resources

In this two-part blog, Radu offers a structured view of the commercial AI cloud solutions currently on the market using a trifold perspective according to the business focus areas, the technologies driving AI and the start-up situation in 2019 and offers a set of guidelines for a successful cognitive computing approach.

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AI | Alexandru Mortan | 20 August 2019

Extracting Data from Images in Presentations

The need to have graphic content from presentations searchable or editable is an issue many of us have encountered in our day to day activities. Based on his findings for an internal initiative, Alexandru explains how he resolved this with the help of open-source OCR technologies.

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Archive

  • 17 May 2022

    An R&D Project on AI in 3D Asset Creation for Games

  • 07 February 2022

    Using Two Cloud Vendors Side by Side – a Survey of Cost and Effort

  • 25 January 2022

    Scalable Microservices Architecture with .NET Made Easy – a Tutorial

  • 04 January 2022

    Create Production-Ready, Automated Deliverables Using a Build Pipeline for Games – Part 2

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