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Insights Through Data | Adriana Calomfirescu | 26 July 2022

Is Data Mesh Going to Replace Centralised Repositories?

Adriana Calomfirescu explains how the new data architecture concept of data mesh can resolve challenges posed by the ever-growing data volumes usually stored and processed in central data repositories, and how it can help companies fully exploit the potential of their data.

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Article

Insights Through Data | Stefana Belbe | 09 June 2022

A Spatial Analysis of the Covid-19 Infection and Its Determinants

Stefana Belbe presents an extended abstract of an academic research paper co-authored by her and her research colleague Codruta Mare on the “Spatial Clustering Behaviour of Covid-19 Conditioned by the Development Level: Case Study for the Administrative Units in Romania”, including the data analysis methods employed and the main findings.

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Article

Innovation | Radu Orghidan | 17 May 2022

An R&D Project on AI in 3D Asset Creation for Games

Radu Orghidan, Thomas Bedenk and Kai Wegner present an exemplary research & development project in the game development space: how can we use artificial intelligence to facilitate the creation of 3D game assets and provide artists with unforeseen inspiration?

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Article

Architecture | Radu Vunvulea | 07 February 2022

Using Two Cloud Vendors Side by Side – a Survey of Cost and Effort

Radu Vunvulea examines a question we frequently hear from clients and the market lately: how much would it cost to build a system running on two cloud vendors side by side? Using insights gained by surveying Cloud experts, he reveals what additional effort and costs companies aiming for such a parallel approach should be planning with.

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Article

Architecture | Matjaz Bravc | 25 January 2022

Scalable Microservices Architecture with .NET Made Easy – a Tutorial

Matjaz Bravc demonstrates a very simple way to establish a .NET-based microservices architecture that is easily and quickly scalable and readily adaptable for different requirements, using Ocelot as a gateway and load balancer and Consul as service discovery agent.

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Article

Software Engineering | Olaf Spiewok | 04 January 2022

Create Production-Ready, Automated Deliverables Using a Build Pipeline for Games – Part 2

In part 2 of his article on build pipelines in game development, Olaf Spiewok explains several different options which game developers have for setting up a build pipeline as well as some important points to consider when implementing a build pipeline for games.

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Archive

  • 13 November 2023

    Delving Deeper Into Generative AI: Unlocking Benefits and Opportunities

  • 07 November 2023

    Retrieval Augmented Generation: Combining LLMs, Task-chaining and Vector Databases

  • 19 September 2023

    The Rise of Vector Databases

  • 27 July 2023

    Large Language Models Automating the Enterprise – Part 2

  • 20 July 2023

    Large Language Models Automating the Enterprise – Part 1

  • 11 July 2023

    Boost Your Game’s Success with Tools – Part 2

  • 04 July 2023

    Boost Your Game’s Success with Tools – Part 1

  • 01 June 2023

    Challenges for Adopting AI Systems in Software Development

  • 07 March 2023

    Will AI Transform Even The Most Creative Professions?

  • 14 February 2023

    Generative AI: Technology of Tomorrow, Today

  • 25 January 2023

    The Joy and Challenge of being a Video Game Tester

  • 14 November 2022

    Can Software Really Be Green

  • 26 July 2022

    Is Data Mesh Going to Replace Centralised Repositories?

  • 09 June 2022

    A Spatial Analysis of the Covid-19 Infection and Its Determinants

  • 17 May 2022

    An R&D Project on AI in 3D Asset Creation for Games

  • 07 February 2022

    Using Two Cloud Vendors Side by Side – a Survey of Cost and Effort

  • 25 January 2022

    Scalable Microservices Architecture with .NET Made Easy – a Tutorial

  • 04 January 2022

    Create Production-Ready, Automated Deliverables Using a Build Pipeline for Games – Part 2

  • 23 November 2021

    How User Experience Design is Increasing ROI

  • 16 November 2021

    Create Production-Ready, Automated Deliverables Using a Build Pipeline for Games – Part 1

  • 19 October 2021

    A Basic Setup for Mass-Testing a Multiplayer Online Board Game

  • 24 August 2021

    EHR to HL7 FHIR Integration: The Software Developer’s Guide – Part 3

  • 20 July 2021

    EHR to HL7 FHIR Integration: The Software Developer’s Guide – Part 2

  • 29 June 2021

    EHR to HL7 FHIR Integration: The Software Developer’s Guide – Part 1

  • 08 June 2021

    Elasticsearch and Apache Lucene: Fundamentals Behind the Relevance Score

  • 27 May 2021

    Endava at NASA’s 2020 Space Apps Challenge

  • 27 January 2021

    Following the Patterns – The Rise of Neo4j and Graph Databases

  • 12 January 2021

    Data is Everything

  • 05 January 2021

    Distributed Agile – Closing the Gap Between the Product Owner and the Team – Part 3

  • 02 December 2020

    8 Tips for Sharing Technical Knowledge – Part 2

  • 12 November 2020

    8 Tips for Sharing Technical Knowledge – Part 1

  • 30 October 2020

    API Management

  • 22 September 2020

    Distributed Agile – Closing the Gap Between the Product Owner and the Team – Part 2

  • 25 August 2020

    Cloud Maturity Level: IaaS vs PaaS and SaaS – Part 2

  • 18 August 2020

    Cloud Maturity Level: IaaS vs PaaS and SaaS – Part 1

  • 08 July 2020

    A Virtual Hackathon Together with Microsoft

  • 30 June 2020

    Distributed safe PI planning

  • 09 June 2020

    The Twisted Concept of Securing Kubernetes Clusters – Part 2

  • 15 May 2020

    Performance and security testing shifting left

  • 30 April 2020

    AR & ML deployment in the wild – a story about friendly animals

  • 16 April 2020

    Cucumber: Automation Framework or Collaboration Tool?

  • 25 February 2020

    Challenges in creating relevant test data without using personally identifiable information

  • 04 January 2020

    Service Meshes – from Kubernetes service management to universal compute fabric

  • 10 December 2019

    AWS Serverless with Terraform – Best Practices

  • 05 November 2019

    The Twisted Concept of Securing Kubernetes Clusters

  • 01 October 2019

    Cognitive Computing Using Cloud-Based Resources II

  • 17 September 2019

    Cognitive Computing Using Cloud-Based Resources

  • 03 September 2019

    Creating A Visual Culture

  • 20 August 2019

    Extracting Data from Images in Presentations

  • 06 August 2019

    Evaluating the current testing trends

  • 23 July 2019

    11 Things I wish I knew before working with Terraform – part 2

  • 12 July 2019

    The Rising Cost of Poor Software Security

  • 09 July 2019

    Developing your Product Owner mindset

  • 25 June 2019

    11 Things I wish I knew before working with Terraform – part 1

  • 30 May 2019

    Microservices and Serverless Computing

  • 14 May 2019

    Edge Services

  • 30 April 2019

    Kubernetes Design Principles Part 1

  • 09 April 2019

    Keeping Up With The Norm In An Era Of Software Defined Everything

  • 25 February 2019

    Infrastructure as Code with Terraform

  • 11 February 2019

    Distributed Agile – Closing the Gap Between the Product Owner and the Team

  • 28 January 2019

    Internet Scale Architecture

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