Thomas Bedenk recaps a fascinating table discussion he led at XDS 2022 in Vancouver with experts from the games industry on the possibilities and obstacles of using artificial intelligence when creating game art.
The market for tools that streamline game development is booming. These applications can streamline arduous processes and free up human creativity, but could they get in the way of building truly distinctive games? Thomas Bedenk speaks to seasoned game dev Dave Sharp to find out.
Sebastian Denzer describes the challenges of testing Catan Universe, the popular digital version of the famous board game, and he introduces our team’s solution of Automated Play Testing, which helps to efficiently and securely test the numerous permutations of the complex game experience.
Olaf Spiewok shows the advantages and options for using a build pipeline in game development. In part 1, he shares what makes a game development build pipeline different and addresses specific game development challenges for setting up your build pipeline, informed by years of experience.
Radu Orghidan, Thomas Bedenk and Kai Wegner present an exemplary research & development project in the game development space: how can we use artificial intelligence to facilitate the creation of 3D game assets and provide artists with unforeseen inspiration?
In part 2 of his article on build pipelines in game development, Olaf Spiewok explains several different options which game developers have for setting up a build pipeline as well as some important points to consider when implementing a build pipeline for games.